Tag-arkiv: Story-games.com

Kamp!

”How do you make combat not suck?” hedder en tråd på story-games’ forumet.

En af grundene til jeg startede denne blog var fordi jeg gerne ville diskutere det spørgsmål. I et svar i tråden skriver brugeren jenskot:

 

Speaking from a purely dramatic – may not work for every game – perspective…

– Opposition that’s a credible threat. You know they can and will hurt you.

– Fighting over something you care deeply about. More than just survival. Show us what is at stake.

– Time pressure. Your back is to the wall and you must act now!

– Interactive locations that can work in your favor or against you.

– Ways to end the combat early if it drags, other than reducing hit points to zero.

– The situation changes so that every round feels different.

– Failure doesn’t mean nothing happens. Failure means consequences.

– Momentum shifts! It’s darkest before the comeback. Fail forward towards success. The underdog always has a chance to pull off a victory at the very last second.

– If it’s clear who will win, skip to the end or change the situation so it isn’t predictable.

– Sell every action. It’s not a loss of hit points… it’s broken bones. Collateral damage is a plus!

– Background music!

 

Disse dejlige råd er ikke måske ikke hele svaret på story-games trådens og mit spørgsmål, men det er en god start. Har du flere forslag til hvordan vi gør kamp mere interessant?

[5. dec] Navnelister

Mangler du også tit navne til en eller anden setting du spiller i? Fx Noir, Porn Stars eller 1001 nights, så er hjælpen på vej.

Folkene ved story-games forumet har lavet en række lister over navne til forskellige settings. Du kan finde dem her. De er lavet sådan at slår en d20 for fornavn, evt. en d20 for stamme eller tilnavn eller et-eller-andet og d20 for efternavn. De er ret fine.