My little Monster Manual is a project where I draw some monsters and get my friends to describe them in words and stats. Each monster is described in another RPG system than the previous one.
My little Monster Manual is also a series of blog posts in English. The rest of the blog is otherwise in Danish.
Armor Class: 5
Hit Dice: 10** (L)
Move: 120′ (40′)
Attacks: 2 tusks or 1 trample
Damage: 2d4/2d4 or 4d8
No. Appearing: 1d2 (1d20)
Save As: F5
Treasure Type: See Below
XP Value: 2500
Monster Type: Normal Animal (Rare).
The bloodytusked warelephants are bred by the Sindh for warfare against the orcish tribes of The Great Desert. They are known for their great ferocity and wild tempers. Often they go berserk in the battlefield dragging their riders around trampling foe and friend. None the less they are still considered valuable in combat. Most warlelephants are found in captivity, but every now and again a few escapes the battle field roaming the outbacks threatening local villagers.
Both males and females have tusks, which are valued 100-600 gp per tusk for the ivory.
With the charge attack the warelephant does double damage with the tusks. If the warelephant has a rider and fails a morale check, it becomes berserk. For the remaining combat it gains +10 hp and does +4 damage with each attack. It attacks the closest target while ignoring the rider and his commands.
Terrain: Open, Woods (subtropic).
Load: 9000 cn at full speed; 18000 cn at half speed.
Barding Multiplier: x3