[Berlin] Hvad kan man spille?

I Dresden Files spiller man alle mulige okkulte væsner og troldmænd, hvilke er afhængig hvilke okkulte faktioner der er den by man laver og det power level man spiller på, men der er en grundlæggende præmis omkring det okkulte der altid det samme. Feer, vampyrer, engle, dæmoner mm. er ikke frie væsener, men følger deres lyster og/eller særlige regler (især feerne skal overholde regler om altid at snakke sandt og svare hvis man kalder på dem med deres rigtige navn tre gange). De overnaturlige væsner er magtfulde, men ikke frie. Mennesker har derimod frit valg. Det er dog ikke kun enten/eller, men en skallering fra helt fri (som nok ikke findes) til ufri (som måske findes). Jo, flere overnaturlige egenskaber man har, jo mindre fri er man indtil et tidspunkt hvor man er så bundet af ens (overnaturlige) natur at man som spilperson er et uspilbart monster. Sammenligningen med humanity i Vampire er oplagt, men i Dresden Files er dette væsentligt bedre understøttet af systemet.

dimo_wizard

Fatesystemet, som er motor i Dresden Files, er et ret klassisk evnebaseret system med en spilskabende økonomi ovenpå. Det spilskabende økonomi består af såkaldte fate points, som man kan bruge til at booste ens evner og købe fortællerret for. Man har et antal fate points (afhængigt af power level) og man gentjener brugt fate points ved at sætte forskellige karakteraspekter i spil. Hvis man har lavet en grådig spilperson har man ”grådig” som aspekt. Når ens spilperson kommer ud i problemer pga. sin grådighed, så får man et fate point. Spillederen kan også sætte spilpersonernes aspekter i spil, det gør hun ved at sætter en scene hvor det ville være naturligt at spilpersonens aspekt kommer i spil. Fx lave en situation hvor det ville være naturligt (og problematisk) for spilpersonen at være grådig. Hvis man griber den og udspiller sin grådighed på trods af negative konsekvenser får man et fate point, hvis man vælger ikke at spille på sin grådighed skal man betale et fate point. Man kan altså, selvom man ikke hele tiden booster sine evner let løbe tør for fate points.

Heraf følger at jo flere fate points man har, jo mindre behøver man at udspille sine ens aspekter. Jo mere fri er spilpersonen. Det er dog sådan at man hver spilgang får fate points i starten af spilgangen, kaldt ens ”refresh”.

Overnaturlige evner og andre særlige evner koster fate points fra ens refresh. Ender man med at ikke have nogen refresh fate points tilbage er man helt styrret af sine aspekter og et monster.

Hvis man vælger overhovedet ikke at have nogen overnaturlige evner og ”bare” spille normal dødelig, så bliver ens fate points fordoblet. Normalt dødelige kan godt have særlige evner, men de kan ikke have overnaturlige evner. Derfor ender de med mange fate points, men ikke helt urimeligt mange.

terninger

Hvor mange fate points har man?

Det handler om power level. Man kan have højere stats jo højere power level man er på og man har flere fate points har man i refresh jo højere power level man spiller. Der er fire power levels: Feet in the Water (6 refresh), Up to Your Waist (7 refresh), Chest Deep (8 refresh) og Submerged (10 refresh).

Man kan først blive troldmand (ligesom ham Dresden rollespillet er opkaldt efter) på Submerged, fordi hver overnaturlig evne koster et eller flere refresh og en troldmand skal købe evner for 7 point refresh (og man skal have mininum et refresh for ikke at blive… ja… et viljeløst monster).

Jeg regner med at vi starter kampagnen på Up to Your Waist. Tror jeg.

Hvad kan man spille?

I spillet er der en række templates og det er selvfølgelig muligt at bygge ovenpå og videre på disse. Selv nævner de at man kan bygge en troldmandslæring. Du kan læse om de forskellige templates på Evil Hats egen side, men der står ikke hvad de ”koster”.

Pure Mortal 

Pure mortals are ordinary (or mundanely extraordinary!) people who don’t have anything supernatural going on—save perhaps for the company they keep or the things they’ve seen.  Pure mortals can come from all walks of life—police, doctors, mobsters, actors, students, and more.  People like Karrin Murphy, Waldo Butters, and “Gentleman” Johnny Marcone all qualify as pure mortals, at least as we first meet them in the Dresden casefiles.

Minimum refresh: 0

Jeg forstiller mig at der er Pure Mortals i Berlin og tror man kan lave en ret sej ”normal” dødelig.

murphy-headshot

Changeling

Changelings are half-human, half-faerie people who-at least for the moment-are able to continue living life as a mortal. But before each changeling, every day, stands the Choice, a razor’s edge dividing their mortal nature from their faerie nature. They may call upon the abilities of their faerie blood, but as they do so, bit by bit, they push themselves closer to becoming full faerie.

Minimum refresh: 0 (men ofte højere)

Det kommer helt sikkert til at være muligt at lave en Changeling i vores kampagne.

 

Emissary of Power 

Emissaries are mortals who’ve been saddled with a burden of great power-and great responsibility-by one of the big dogs in the supernatural community: they might be vast powers from Faerie or the outer reaches of the Nevernever, one of the true dragons, or something stranger. Emissaries of power are often the bearers of items of great potency, able to tap into the power of their patron and bring it to bear on their patron’s behalf. Such champions are usually more victim than anything, though-powers such as theirs come at the price of dark bargains, be it a lifetime of thankless servitude and sacrifice, their eternal soul, or other such “petty” things.

Minimum refresh: 1

Jeg tænker at dværgene i Nibelheim har en Emissary i Berlin, måske er der flere magter der har.

 

Minor Talent 

The Dresdenverse is filled with mortals who have small, limited powers, whether due to long-forgotten traces of inhuman bloodlines, exposure to the supernatural, or even simply the right combination of willpower and belief. These mortals can be referred to as “minor talents,” people with “one-trick” powers that don’t necessarily have a lot of mojo but which can be very effective in the hands of a creative and driven individual.

Minimum refresh: 1

Minor talents kan trylle… lidt. De er meget sjove, men personligt ville jeg nok hellere spille:

 

Focused Practitioner

Focused practitioners are the relatively minor talents of the spell-slinging set. They have one fairly narrowly defined aptitude at spellcraft which they practice to the exclusion of all else-usually because they’re completely hopeless at anything else, just not “getting” the basics of things outside of their focus. Sometimes this is due to the practitioner having an intuitive understanding of what they do rather than a trained understanding, or simply resulting from a mystical blind spot. Depending on the causes of the focus, some focused practitioners might be able to train into broader spellcasting capabilities, but few do.

Minimum refresh: 2

Focused Practitioner er en måde at komme til at spille en (slags) troldmand uden at skulle starte på et alt for højt power level. Dem er der nok et par stykker af i Berlin.

 

True Believer 

Faith has power in the Dresdenverse, where the strength of your belief can-when focused properly-turn back the tide of darkness. There are special mortals among us whose belief is so strong that it crosses into the territory of true supernatural power. These mortals might be called true believers, for lack of a better term.

Minimum refresh: 2

Jo, der er sikkert præster I Berlin. Jeg ved ikke om der kommer til at være et stærkt trossamfund når vi laver Berlin, men der er mulighed for det. Både (forskellige former for) kristne, (især tyrkiske) muslimer eller jøder.

k_muslim

Red Court Infected 

Red Court vampires — nasty bat-things that live inside an apparently human (and typically gorgeous) flesh-mask, drool addictive narcotic venom, and feed on blood — are able to infect humans, putting them on a potentially inevitable path towards becoming a full-on vampire. These infected individuals possess some of the same capabilities as the monsters that bit them-at least at a junior-level capacity.

Minimum refresh: 3

Her er vi nok lidt for tæt på kanon til at jeg synes det er rigtig sjovt. Jeg vil nok argumentere for at der ikke er Red Court Vampyrer i Berlin.

 

Were-form

The Dresdenverse is rife with shapeshifters of all stripes, with very few of them human in origin. But there are those humans who have learned (or were simply born with the capability) to take on the form of a beast-when that beast is a wolf, we call them werewolves, but there are many other were-forms out there, I’m told. The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its noggin), but with some practice, the shapeshifter can use it as easily as his or her human form, within the limits of what that animal can do. Unlike a few other types of beast-changers (lycanthropes and loup garou in particular), most were-form shifters are entirely in control of their change. There’s no full moon business going on with us.

Minimum refresh: 3, men ofte flere, bogen siger 6 til 7 for en varulv

Ulve og Berlin giver god mening. Ligesom en varbjørn ville passe fint ift. Berlin. Andre vardyr har jeg det også fint med.

 

Lycanthrope 

Let’s get this clear up front: lycanthropes are not werewolves-though they share some traits in common. But where werewolves change their bodies to take on power, lycanthropes change only their minds, aligning their thoughts and senses with those of a beast. While this isn’t as scary as a man turning into a wolf right in front of you (at least at first), they can still mess you up all nasty-it’s thought that lycanthropes are what gave birth to tales of Viking berserkers. Add to this the fact that a pack of lycanthropes in close proximity to one another have a near-telepathic link, giving them a sort of group-mind advantage, and you’re looking at some serious badasses here.

Minimum refresh: 4

Psykopat I Berlin? Jow, det giver måske meget god mening, men det var ikke noget jeg gerne ville spille. (der findes en række forskellige vareulve artige typer i Dresden Files verden).

 

Knight of a Faerie Court

As far as we know, each Court of Faerie-Winter and Summer-have only one knight each, a mortal granted some measure of the power of his or her patron Court and charged with making certain the Court’s interests are well-represented in the world of mortals and beyond. For the Winter Court at least, the position is not generally known to be a long-term one, and employment is terminated on case of death alone.

Minimum refresh: 5

Igen ret kanontæt. De to riddere er nemlig ret centrale for udviklingen i bogserien. Selv forestår de i bogen at man kan lave en forårs eller efterårs court, men jeg synes ikke det virker som en god idé.

 

Champion of God 

Champions of God are among the rarest of mortal humans, actively called to service by the Almighty (in one of many possible guises) to stand against the darkness and beat it back with the strength and light of their faith. They are very few in number, usually limited to one of the three Knights of the Cross.

Minimum refresh: 5

Måske… hvis det kan laves noget andet end en Knight of the Cross (som er alt for kanon til mig).

 

Sorcerer 

“Sorcerer” is a near-pejorative term that many on the White Council use to describe “full spectrum” spell practitioners who don’t have the bloodline, access, resources, and training that a Wizard of the White Council has. The inherent sneer has perhaps a little merit, as often these versatile spell-slingers are self-taught or-let’s face it-at least dabbling in some grey if not outright black areas of magic in order to get a leg up. This fairly common moral flexibility turns into a slippery slope in short order. Victor “Shadowman” Sells from the Storm Front casefile is one such example of a sorcerer gone too far into the nasty to make it back out with his soul intact.

Minimum refresh: 6

Hvis vælger at starte kampagnen på Up to Your Waist power level er det muligt at lave en meget aspektstyrerret sorcerer. Det er måske et argument for at starte kampagnen på en lavere power level. Sorcerer er som oftest ret onde i bogserien, men det behøver de ikke være. De er blot ikke anerkendte troldmænd der er med i troldmandsklubben kendt som The White Council.

fuego

Wizard 

The full wizard in action is a terror to behold. His is an ancient bloodline, heir to the magics of old and able to command their full array; given enough time and preparation, there is very little to limit what a wizard can accomplish beyond the fetters of his own belief in what he can do.

In short, a Wizard of the White Council is a lean, mean, arcane ass-kicking machine.

Minimum refresh: 7

Hovedpersonen i bogserien er troldmand, hvilket er noget af det sejeste man kan være. Jeg tænker at man som spiller kan arbejde sig henimod at ens spilperson bliver troldmand.

Man kan også være White Court Vampire og White Court Virgin – det tror jeg ikke ville fungere for mig.

 

 

2 tanker om "[Berlin] Hvad kan man spille?"

  1. Oliver Nøglebæk

    Mmmm… Dresden Files bliver de første bøger jeg pakker ud når jeg får bogreoler igen.

    Jeg har selv leget med at sætte noget europæisk setting op, hvor jeg valgte at bygge norrøne mytologiske væsner og folketro i stedet for det amerikaniserede mix. Du kan få mine kampagnenoter hvis du vil?

    Og hvorfor ingen White Court, når man tænker på hvor dekadent og passioneret Berlin er kendt for at være?

    Svar
  2. johs Forfatter

    White Court? I virkeligheden er det nok bare mig personligt som synes de er lidt kedelige som spilpersoner, men hvis en spiller gerne vil være White Court Vampyr, så kan det sikkert også lade sig gøre.

    Jeg vil tosse gerne se dine noter.
    Send send send.

    Svar

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